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Sony's immensely popular team-based online shooter returns with some hefty enhancements: 32-player matches, controllable vehicles, and a revamped matchmaking interface.
In the interest of full disclosure, you should know that I've spent some serious time with SOCOM 3 (I wrote the Official PlayStation Magazine's recent cover story on it), so when I recently got a second chance to play it, I wasn't surprised to see the awesomely huge levels, the 32-player games, and the extensive use of vehicles. It was also no surprise to see control, the new game mode, with its cap-ture-and-defend gameplay. What was surprising--no, perhaps 'shocking' would be a better word--was how incredibly smoothly the game was running. For a series that's been slammed for online lag, seeing a speedy 24-player game was a very big deal. And knowing that each one of those players was using a completely customized weapon (courtesy of the game's new weapon-mod system) made it all the more impressive. But this was just one level, and getting one level into shape for a demo is one thing--getting 12 into shape for public consumption is another thing entirely. If nothing else, it proves that bigger levels, more players, and vehicles can be done without lag.